
Nexon, the first Korean game company to surpass 4 trillion won in annual revenue, has once again broken its all-time record last year. Despite an approximately 80 billion won revenue decline (based on last year's figures) from the "MapleStory Mobile" probability error incident, the mega-hit success of new title "Arc Raiders" and steady growth from existing games drove a profitability rebound.
Nexon announced on the 12th that its 2025 consolidated revenue increased 6% year-over-year to 4.5072 trillion won (475.1 billion yen). Operating profit remained flat at 1.1765 trillion won.
The global success of major new titles released last year and solid performance from existing steady-sellers drove the strong results. "Arc Raiders," launched in October last year, surpassed 14 million cumulative units sold and recorded a peak concurrent user count of 960,000 last month.
A major update to the PC version of "MapleStory" was well-received both domestically and internationally, lifting total franchise revenue by 43% year-over-year. The PC version of "Dungeon & Fighter" also continued its recovery, posting double-digit growth rates in both Korea and China in the fourth quarter of last year.
Nexon plans to maintain its growth trajectory this year through expansion into the Chinese market and development of new intellectual properties. "Dave the Diver" mobile, released in China on the 6th of this month, attracted over 1.5 million pre-registrations and continues its early-stage success. Notably, Nexon achieved consecutive record annual revenues for two years despite the headwind of large-scale refund costs.
In a letter shared with investors alongside the earnings announcement, Nexon's Japanese subsidiary stated, "The estimated impact from refund measures was reflected in fourth-quarter results, leading to approximately 9 billion yen in reduced revenue and approximately 4 billion yen in reduced operating profit." In Korean won terms, this translates to 84.7 billion won in lost revenue and 37.6 billion won in lost operating profit from last year's results. The company explained, "The first-quarter outlook also reflects negative impacts of 5 billion yen in revenue and 3 billion yen in operating profit."
