Netmarble Targets 3 Trillion Won Revenue in 2025 With Major New Titles

Technology|
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By Hyun-seop Noh
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Netmarble Opens Era of 3 Trillion Won Annual Revenue This Year, Led by Large-Scale New Releases - Seoul Economic Daily Technology News from South Korea
Netmarble Opens Era of 3 Trillion Won Annual Revenue This Year, Led by Large-Scale New Releases

Netmarble (251270), which posted record-high annual revenue last year, plans to sustain its growth momentum through a slate of major new game releases this year. Securities analysts predict the company could achieve 3 trillion won in revenue if its upcoming titles perform as expected.

The company announced on the 11th that it recorded consolidated revenue of 2.8351 trillion won and operating profit of 352.5 billion won for fiscal year 2025. Revenue rose 6.4% and operating profit surged 63.5% year-over-year, with revenue marking an all-time annual high.

Netmarble's growth last year was driven by new titles based on its proprietary intellectual properties. "RF Online Next," "Seven Knights Reverse," and "VAMPYR" achieved consecutive commercial successes. "Seven Knights Reverse" particularly proved its flagship status by ranking as the top-grossing title in Netmarble's game portfolio for two consecutive quarters in the third and fourth quarters of last year.

Industry observers say Netmarble has established a "success formula." While the company previously faced criticism for heavy reliance on mobile platforms and external IPs, analysts note it has now built a stable portfolio by balancing proprietary and licensed IPs while diversifying across platforms and genres.

Netmarble Opens Era of 3 Trillion Won Annual Revenue This Year, Led by Large-Scale New Releases - Seoul Economic Daily Technology News from South Korea
Netmarble Opens Era of 3 Trillion Won Annual Revenue This Year, Led by Large-Scale New Releases

This strategy is evident in Netmarble's 2026 lineup. Starting with "Stone Age Raising" and "The Seven Deadly Sins: Origin" in the first quarter, the company plans to release eight new titles including "SOL: enchant," "Mongil: STAR DIVE," "Solo Leveling: Karma," "Shangri-La Frontier: Seven Supreme Species," "Project Octopus," and "Evilbane."

Among first-quarter releases alone, "Stone Age Raising" is a mobile idle game targeting casual users, while "The Seven Deadly Sins: Origin" is an open-world blockbuster aimed at console and PC players. Second-half releases also span diverse genres and platforms, from mobile casual action roguelike RPGs to PC and console cooperative action games.

Industry watchers expect Netmarble's quantitative and qualitative growth to continue this year if these major titles deliver results. Securities analysts are increasingly optimistic. According to financial data provider FnGuide, Netmarble's projected annual revenue for 2026 stands at 3.0485 trillion won, suggesting a potential first-ever breakthrough of the 3 trillion won threshold.

Choi Seung-ho, analyst at DS Investment & Securities, described Netmarble as "transforming into a well-rounded company with revenue growth, cost reduction, shareholder returns, and a strong new title pipeline." Ahn Jae-min, analyst at NH Investment & Securities, also noted that "with four highly anticipated titles set for release in the first half, Netmarble has the strongest new game momentum among domestic game companies."

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AI-translated from Korean. Quotes from foreign sources are based on Korean-language reports and may not reflect exact original wording.